Cubebrush is an online marketplace built by artists, for artists. A place they can buy digital art resources to use wherever they like, personally or commercially. We’ve developed Cubebrush to work especially well for artists and students in the film, game, media and entertainment industries. Though, we believe Cubebrush can be massively useful regardless of the industry.
Cubebrush was built to look beautiful. Our minimalistic flat design allows for full legibility and extremely quick performance on all devices while keeping its aesthetics.
Shakuro developed Cubebrush throughout its full project lifecycle. This involved strategy and planning, prototyping, designing, development and then support. Working on all stages has allowed us to achieve outstanding results with Cubebrush.
ICONS FOR FILES
- after effects
- 3d models
- cinema 4d
- 3ds max
- default icon
Through the design and development stages, we made use of UI Toolkit. This meant that multiple developers could work simultaneously on the project while keeping consistently and flow throughout our work.
LINES OF CODE
From the very beginning of the project I’ve had the chance to work with incredible developers who helped build and design this new marketplace platform into the massive application it is today and are still hard at work improving it as we grow. I love that what started as a client/customer relationship has evolved into more of a partnership and developing Cubebrush with the team on a daily basis has been (and still is) a joy and an honor. We have a lot of awesome features left to build and I look forward to many more years of working together.